نوع مقاله : مقاله پژوهشی

نویسندگان

دانشجوی دکتری تکنولوژی آموزشی، دانشگاه علامه طباطبائی، تهران، ایران

چکیده

بازی وارسازی یک رویکرد ابتکاری است که هدف آن افزایش تعامل و انگیزه کاربران و ارائه تجارب پایدار است. این رویکرد اخیراً به‌طور گسترده‌ای فراگیر شده است و رویکردی است که در بسیاری از زمینه‌ها مورداستفاده قرار می‌گیرد. مقاله حاضر با هدف بررسی تأثیر بازی وارسازی بر یادگیری، شناسایی عناصر مهم در بازی وارسازی و رویکرد طراحی و ترکیب عناصر انجام‌گرفته است. این مقاله از یک مرور سیستماتیک استفاده می کند که در آن از تحلیل اسناد و محتوا استفاده‌شده است. بر اساس یافته های این تحقیق در پژوهش‌های موردبررسی اثرگذاری این رویکرد بر روی یادگیری مثبت گزارش‌شده است و همچنین عناصر مورداستفاده در بیشتر پژوهش ها یکسان است که مهم‌ترین آن‌ها شامل بازخورد، امتیاز، زمان، رده بندی، رقابت، مشارکت، نوار پیشرفت، نشان، پاداش، چالش، راهنما، سیگنال هشداردهنده و مأموریت می باشند. در زمینه طراحی و ترکیب این عناصر بر تلفیق عناصر تأکید شده است، بدین معنی که استفاده از عناصر محدود در بازی وارسازی اثر مثبتی نخواهد داشت و بهتر است از مجموعه ای از این عناصر در طراحی بازی وارسازی استفاده شود.

کلیدواژه‌ها

طوفانی‏نژاد، احسان، هوشمندجا، منیژه و الله کرمی، آزاد. (1398). بررسی استفاده از رویکرد کلاس معکوس در آموزش عالی: یک مرور نظام‏مند. فصلنامه روانشناسی تربیتی، 15(53)، 183-224.
فریمانی، مهدی. (1392). بازی کاری نگاهی به شکل‏گیری مفهومی نو در عرصه فضای مجازی و کاربردهای آن. تهران: مرکز توسعه فناوری اطلاعات و رسانه‏های دیجیتال.
 
 
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 استناد به این مقاله: اسمعیلی گوجار، صلاح و بنی عامریان، سارا. (1400). نقش بازی وارسازی در یادگیری. فصلنامه روان شناسی تربیتی، 17(62)، 107-129. doi: 10.22054/jep.2022.58370.3266
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