Document Type : Research Paper

Authors

Abstract

some people believe that video games have negative correlation with mental health and scholastic performance and influences the range of aggressive behaviours, anxiety, and deppression in people do it. The goal of this research was studying the effect of doing video games on students mental health and scholastic performance(a group that didn,t play video qemes,e group that play a little and a group that play very much).Dependent variable of this study were mental health(with it, s five subgroups named anxiety, hostility, deppression, somatization, & interpersonal sensivity)and scholastic i performance. Statistical universe of this study were all students of the guidance school of Tehran city in 1383-84 scholastic year. Sample volume were 606 students (involve girls and sons) that were selected randomly.Measurement equipment was Sympytom Chekhlist-90- R.Results showed that there is a meaningful differences between mental healths of students didn,t play video games and the students that played very much. This difference were between this two groups in hostility, somatization and anxiety too. There were meaningful difference in hostility between the students played video games a little and those played very much.too. There wasn,t any meaningful difference between these three groups in scholastic performance.