narjeskhatoon oveici; Zahra Jamebozorg; saeed pourrostaei; Khadijeh Ali;abadi
Abstract
There is a vast literature on aesthetics, visual design principles and graphic design theory. But very little has been discussed about the trend of e-learning and online courses in terms of aesthetics. One of the main obstacles to obtaining the required knowledge in this field is the lack of understanding ...
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There is a vast literature on aesthetics, visual design principles and graphic design theory. But very little has been discussed about the trend of e-learning and online courses in terms of aesthetics. One of the main obstacles to obtaining the required knowledge in this field is the lack of understanding of practical definitions and conceptual ideas in this field. The appropriate use of aesthetic concepts can be effective in accepting the learning system in terms of functionality and ease of use, going beyond instrumental features and paying attention to non-instrumental features such as emotional, aesthetic and motivational aspects of e-learning design according to the needs of learners and on the one hand cause their learning and satisfaction and on the other hand increase the efficiency of the education system and finally lead to a valuable learning experience. Although the definition of aesthetics in e-learning is complex, it can be said that it includes three basic elements: an acceptable appearance, an attractive visual interface, and an orderly content, and a combination of these three elements. These elements increase the learning experience and strengthen its results and affect the entire system. Therefore, the purpose of the current research is to explain the concepts and process of using beauty and visual aesthetics to improve the e-learning experience and expand the knowledge of visual aesthetics in this field by using the scope research method.
maryam rajabiyan; fariba dortaj; salah esmaeili gojar; saeed pourrostaei
Abstract
The aim of present study was to investigate the effect of computer-based educational simulation on problem-solving skills and cognitive ability of students. The research method was quasi-experimental and with a pre-test-posttest design including a control group. The statistical population of this study ...
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The aim of present study was to investigate the effect of computer-based educational simulation on problem-solving skills and cognitive ability of students. The research method was quasi-experimental and with a pre-test-posttest design including a control group. The statistical population of this study was all the fourth grade elementary students in Tehran's 2nd district in the academic year of 2016-2017. Sixty of them (30 in the experimental group and 30 in the control group) were selected as the sample by the available sampling method. The experimental group was trained using the PhET simulation, and the control group was trained with the traditional method in six sessions, each lasting an hour. The pre-test-posttests of the two groups were performed using a questionnaire. The research tools were the Heppner&Peterson’s (1982) and Nejati’s (2013) cognitive ability questionnaires. Analysis of the research data was performed with the Multivariate Covariance Analysis. The research findings showed that after controlling the effects of the pre-test, there was a significant difference between the post-test scores of the two groups in the problem solving variable and its components (self-confidence in problem solving, proximity-avoidance style, and personal control, and the cognitive ability variable and its components (memory, inhibitory control and selective attention, decision making, sustain attention, social cognition and cognitive flexibility). However, there was no significant difference in the planning component between the two groups. The results of the research showed that the computer-based educational simulation had an effect on the problem-solving skills and cognitive ability of students and increased the problem-solving skills and cognitive ability of students.