Volume 19 (2023)
Volume 18 (2022)
Volume 17 (2021)
Volume 16 (2020)
Volume 15 (2019)
Volume 14 (2018)
Volume 13 (2017)
Volume 12 (2016)
Volume 11 (2015)
Volume 9 (2014)
Volume 10 (2014)
Volume 8 (2012)
Volume 7 (2012)
Volume 6 (2010)
Volume 5 (2009)
Volume 4 (2008)
Volume 3 (2007)
Volume 2 (2006)
Volume 1 (2005)
The role of gamification in learning

sara baniamerian; salah esmaeeli gojar

Volume 17, Issue 62 , January 2022, , Pages 107-130

https://doi.org/10.22054/jep.2022.58370.3266

Abstract
  Gamification is an innovative approach that aims to increase user interaction and motivation and provide sustainable experiences. This approach has recently become widespread and is an approach that is used in many fields. The present article has been conducted with the aim of investigating the effect ...  Read More

روانشناسی یادگیری
The Effect of Online Multi-player Educational Computer Games on Social Skills and Cognitive Abilities of Students

salah esmaeeli gojar; saeid poorrostaei ardakani

Volume 15, Issue 51 , April 2019, , Pages 211-230

https://doi.org/10.22054/jep.2019.38724.2537

Abstract
  This study was aimed to investigate the effect of online multi-user educational computer games as one of the new methods of teaching on social skills and cognitive abilities. The research method was pre-test and post-test design with control group. The statistical population consisted of all students ...  Read More