saber abdolmaleki; Mahboubeh Khosravi; mostafa ghaderi; hassan maleki
Abstract
Play is one of the significant components and indicators of educating system in early childhood, which is an unclear concept and act especially in the classroom because of its ambiguous definition.The goal of current research is identifying free play components in children educating – learning ...
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Play is one of the significant components and indicators of educating system in early childhood, which is an unclear concept and act especially in the classroom because of its ambiguous definition.The goal of current research is identifying free play components in children educating – learning process. The qualitative research method is research synthesis study.The research universe includes all of the scientific resources in the field of free play during 1950-2019.The sampling method was purposive that includes the sources with enough indicators and to reach to theoretical saturation 59studies were perused.These studies are synthesis with Sandelowski and Barroso(2007)method.At last considering these researches we can provide twelve components for free play:voluntary choice , Child-centered .(active),Flexibility of the rules,Without a specific purpose, .Uncertain,Process oriented,safety,Intrinsic motivation,imagination,Deep physical and mental conflict,Enjoyable and fun,Individual and group.play, free play,. child learning.Identifying .the components of free play during Teaching-learning process in early childhood.play, free play, child learning learning
alireza baghbanporshokohi; ahmad alipur
Abstract
This study investigates the effects of computer's games in improving mental rotation ability. The subjects comprised 87 I/• years-old students (41 male and 45 female) who were randomly selected and assignmened in 3 groups (Puzzle games, action games and control group. The experiments were done using ...
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This study investigates the effects of computer's games in improving mental rotation ability. The subjects comprised 87 I/• years-old students (41 male and 45 female) who were randomly selected and assignmened in 3 groups (Puzzle games, action games and control group. The experiments were done using an experimental 3 xJ factorial design by pretest-post/es/ control group, and within 8 sections. Mental Rotation was measured by an online rest developed by Chay (2000) based on the Vandenberg and Kuse (I 978). According to the results, males on average performed helter than females in mental rotation ability o.f accuracy, bu/ no difference in speed. The results indicated that gender differences. /11 playing computer's games were decreased. Tetris groups (both male and female ) had higher improvement than another groups and also Navy Seals group (alone male) had improvement than control groups. This appears to be no improvement in reaction limes for mental rotation. Results are discussed by different theories and also within a nature-nurture interaction framework o.f gender differences in spatial abilities